Few interesting articles I've come across in the past weeks about design; from design checklists to emotions to design team morale and product quality and why emotions are key to impactful websites.
Simplify your projects by using a UX checklist
The reality is the volume and complexity of knowledge and information we need to manage on daily basis makes more difficult for both individuals and teams to deliver consistently, correctly, safely, on time and on budget. Design projects make no exception. In his recently published article, Simplify Your Projects by Using a UX Checklist, Joseph Dickerson make a good case of how checklists can help design team keep you team focused and productive.
There's also a great book by Atul Gawande called The Checklist Manifesto: How to Get Things Right, I warmly recommend you to read.
Design team morale and product quality
"The morale of a UX team is a canary in a coal mine because everything a company does and is impacts the end user experience — the strategy, scope, process, and talent all manifest in the design." Irene Au
This is an interesting article from Irene Au, operating partner at Khosla Ventures and former head of design at Google, Yahoo, Udacity, on how design team's morale affects product quality and what this means for both designers and CEOs.
Why emotions are key to impactful websites
"You have to make your way in the world by providing something of value, but plenty of value goes completely unnoticed unless it’s properly packaged. The packaging is where the mad science of emotional design plays a part. When science and art combine, you create a holistic approach to capture user attention and bring about that ultimate goal: design that changes how people feel."
Zack Rutherford, a UX Design Writer for the collaborative prototyping app UXPin, takes in his article Why emotions are key to impactful websites about how any objective you’d like to reach through design will require an emotional investment on the part of the user. Good tips on how you can do it.
More design articles ...
Apple's products are getting harder to use because they ignore principles of design (Don Norman, jnd.com)
Provocation can lead to emotional design (John Caldwell, UX Magazine)
The UX case against the home button (Mira Brody, )